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AWS re:Invent 2014 | (GAM303) Beyond Game Servers: Load Testing, Rendering, and Cloud Gaming
AWS re:Invent 2014 | (GAM402) Deploying a Low-Latency Multiplayer Game Globally: Loadout
AWS re:Invent 2014 | (GAM201) Scalable Game Architectures That Don't Break the Bank
AWS re:Invent 2014 | (PFC302) Performance Benchmarking on AWS
AWS re:Invent 2014 | (WEB306) UI, Load, and Performance Testing Your Websites on AWS
AWS re:Invent 2014 | (GAM301) Real-Time Game Analytics with Amazon Kinesis, Redshift, and DynamoDB
AWS re:Invent 2014 | (GAM302) EA's Hurdles with Millions of Players in the Simpsons: Tapped Out
Containerising Your Game Servers on AWS | Develop:Brighton Digital 2020
AWS re: Invent GMG 302: Scaling Online Games with Ubisoft
GPU Computing in AWS - 2013 Final Project
ISP load test
AWS re:Invent 2015 | (GAM403) From 0 to 60 Million Player Hours in 400B Star Systems